- January 19, 2019 at 2:09 am #197
Thanks for all of the continued feedback and discussion around the Azerite Armor system. We’ve been following the community discussions closely, and the systems team has been focusing on making some improvements as their top priority. I’ve got some updates to share on our current thoughts, as well as some upcoming changes.
To start, here’s some of the bigger issues we’ve been seeing brought up:
January 19, 2019 at 2:27 am #221
- Overall Availability: While there’s plenty of Azerite Armor in the 295-340 item level range, further sources are heavily limited and susceptible to bad luck. Even players who are doing a wide range of high-end content are still wearing at least one Item Level 340 piece, despite having replaced all their other gear several times over. Everything else about the system is basically irrelevant if you can’t get your hands on the gear in the first place.
- Lack of Agency: When items do drop, it can feel like you’re not really given much in the way of options. You can choose whether you want this to be a Fire or a Frost piece, or a versatile one with a generic trait, but that isn’t necessarily an interesting choice. And when you look at the complete package, those choices don’t often feel like they’re having a meaningful impact on how you play your character.
- Trait Depth: Several of the traits that are considered the “best” mathematically turn out to be some of the simplest mechanically, which reinforces the sense that the system isn’t really affecting gameplay.
Necessarily an interesting choice
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