Become a Dragonrider

warcraft dragonflight

Master the art of Dragonriding, a new form of aerial movement. Explore the land and obtain four new Dragon Isles Drakes—unique, customizable mounts that can be truly made your own. With millions of possible combinations to choose from, no two Drakes are the same.

Use your new riding abilities to keep yourself and your Drake in the air—but beware! The denizens of the Dragon Isles will knock out inexperienced Dragonriders right out of the sky.

Special Moves

As you grow in skill, you and your Drake will master new maneuvers. Fight against exhaustion and the pull of the earth, and soar above the Dragon Isles.

Talented Rider

Continue to improve your Dragonriding skill by hunting down ancient glyphs and advancing your new Dragonriding skill tree.

Warcraft Arclight Rumble

In the fantasy world of Azeroth, Warcraft Arclight Rumble is a dazzling new sensation that’s sweeping inns and taverns across the land—a wonderous mechanical amusement machine powered by the mad wizardry of gnomish engineering, where Azeroth’s greatest heroes and most fearsome villains come to life in miniature to do battle.

Build your forces from collections of minis, starting with your armies’ Leaders—which include Warcraft notables like the Warsong chieftain Grommash Hellscream and Archmage Jaina Proudmoore—and fill in your rosters with rank-and-file Troop minis and powerful Spells. Each single-player mission presents its own distinct, strategic puzzle to solve, and players will have to nimbly adapt their tactics in real-time to overcome these frantic challenges.

  • Collect over 60 characters from across the Warcraft universe—brought to life as lovingly sculpted tabletop miniatures.
  • Triumph through an epic single-player campaign with over 70 missions.
  • Play cooperatively with your friends or put their armies to the test in competitive player-versus-player mode.
  • Engage in dungeons or take on demanding co-operative raids.
  • Join a guild, engage in PvP, and much more.

Grab your Miniatures, put them on the battlefield, and GET READY TO RUMBLE in the first Warcraft® action-packed strategy game designed from the ground up for mobile!

This triumph of gnomish engineering has packed insatiable crowds into taverns from Winterspring to Booty Bay and invites players to assemble armies with their favorite characters from the Warcraft universe and battle it out in unique missions designed to test their tactical wits.

Players get to command forces of lovingly sculpted digital tabletop miniatures in multi-lane combat across dozens of unique missions.

  • Level up through an epic single-player campaign with over 70 missions or join a guild and play cooperatively with your friends.
  • Put your army to the test in competitive player-versus-player mode.
  • Engage in a new dungeon each week or take on demanding cooperative raids each month.

Warcraft Arclight Rumble has everything you’d expect in a Warcraft game.

Shattered Sun Offensive

Join the Shattered Sun Offensive and more on May 10:

Fresh from his defeat in Outland, Kael’thas Sunstrider returned to the blood elf city of Silvermoon. Rather than lead his people to glory as he had promised, the disgraced prince betrayed them. Kael’thas plots to use the legendary Sunwell, source of the blood elves’ magical power, to summon the demon lord Kil’jaeden into Azeroth. It is up to you to stop him.

The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. You’re now able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.

At first, the Shattered Sun’s forces will be limited as you help them resist the Legion’s unrelenting assault. The Isle of Quel’Danas effort advancement depends on your whole realm completing quests and aiding the efforts—so be sure to do your part! As your realm continues to assist the Shattered Sun Offensive, fresh reinforcements will arrive, offering goods and services, in addition to new daily quests.

Once the staging area is fully reinforced, you’ll gain access to many helpful allies. Recruit the services of blacksmiths for repairs, innkeepers, alchemists, vendors for profession patterns, and gain access to new Badge of Justice vendors—whose goods include epic gear and epic gems.

Highmountain Snowcaps

highmountain

Sunset.

Violet on the horizon. The chill of night settling in, mingling with the wisps of icy fog writhing around the necropolis. “Mograine.” The cold didn’t touch him. Cold could only bother the living. “Highlord Mograine, what happened?”

Through the fog surrounding the floating fortress of Acherus, Darion Mograine could see the Broken Isles stretching out before him. The soothing lights of Suramar. The dead silhouette of the Tomb of Sargeras, its fel glow extinguished. The distant peak of Highmountain, snowcaps gleaming orange from the last rays of the sun. Still. Quiet. As it had been since the Legion’s defeat. “Mograine, are you still with us?” A blade pressed firmly into the back of his neck. A flick of a wrist, and his troubles would end.

Darion Mograine turned his head and met the gaze of the woman holding the sword. “For the moment,” he answered. “How can I be sure?” asked Sally Whitemane, her glowing eyes unblinking beneath her snow-white hair. An orc and a human were beside her. They made no move to intervene. Wise of them. “Because,” Mograine said, “I am about to ask you to help me kill Bolvar Fordragon.”

The Presence in Mograine’s mind didn’t so much as twitch. That surprised him. But the reactions of the other three interested him more. Thoras Trollbane grimaced and looked at the ground. Nazgrim muttered an orcish curse and spat on the floor. Whitemane just smiled and lowered her weapon. “Excellent. I wanted nothing more in life than to kill the Lich King,” she said. “Droll as ever, Whitemane,” said Trollbane. Mograine looked away.

His gaze fell on the islands, and he granted himself one last look at a peaceful land. One last moment of serenity. Then he turned back, shutting it out of his mind, hardening the remnants of his soul against it. Serenity would not serve him now. “We need to speak. We Four Horsemen, alone,” Mograine said. He turned to the orc. “Nazgrim, if you please.”